A tentative and far from perfect selection of fan-made British professions for PISCES games. Technically all PISCES officers are part of PISCES no matter what skillset they have - so it's perfectly acceptable for a player to pick any of the professions from the Agents Handbook, slap down the points and then say "Fuck off, Filth - I'm with Section" when someone queries what they're playing as. It's a hell of a lot easier than faffing about with what your PC's previous life was before they got black-bagged by the Gods. But RPG'ers gonna RPG, I guess...
> BRITISH ARMY
While British Army's role in the War on Terror has increased the number of soldiers stumbling onto the Unnatural - something that should provide PISCES with the pick of the crop - the sweeping range of cuts and regimental amalgamations introduced into the military over the last decade has made it somewhat harder to pull in those people they actually want.
When they do get the opportunity, Section goes for intelligence officers (particularly interrogators and members of the military police), sappers from the Royal Corps of Signals or Royal Engineers, and soldiers from the Brigade of Gurkhas. The hardy psychology and toughness of the latter are particularly appealing, Gurkhas having been used on numerous operations against the occult since 1968.
Brigade of Gurkhas Soldier:
Alertness 50%, Athletics 50%, Bureaucracy 30%, Drive 40%, Firearms 40%, First Aid 40%, Foreign Language (English) 40%, Heavy Weapons 40%, Melee Weapons 60% Military Science (Land) 40%, Navigate 40%, Persuade 30%, Unarmed Combat 50%.
Pick any four from:
Artillery 20%
Demolitions 20%
Heavy Machinery 30%
Occult 30%
Search 40%
SIGINT 20%
Swim 40%
Bonds: 3
Special: All Gurkhas carry a kukri in a sheath hidden in the small of their back. It deals 1D8 damage. Their native language is Nepali.
Military Policeman (Provost)
Alertness 60%, Bureaucracy 40%, Criminology 40%, Drive 50%, Firearms 40%, First Aid 30%, Forensics 50%, HUMINT 50%, Law 20%, Melee Weapons 50%, Navigate 40%, Persuade 40%, Search 50%, Unarmed Combat 60%
Bonds: 3
Royal Engineer Sapper
Alertness 50%, Athletics 50%, Bureaucracy 30%, Craft (Military Engineering) 40%, Demolitions 20%, Drive 40%, Firearms 40%, First Aid 40%, Heavy Machinery 50%, Military Science (Land) 40%, Navigate 40%, Persuade 30%, Science (Player Choice) 30%, Science (Physics) 40%, Unarmed Combat 40%
Bonds: 4
77th Brigade Interrogation Specialist
Alertness 50%, Bureaucracy 40%, Criminology 40%, Drive 40%, Firearms 40%, First Aid 40%, Foreign Language 50%, Foreign Language 40%, HUMINT 60%, Persuade 60%, Pharmacy 40%, Psychotherapy 40%, SIGINT 40%, Unarmed Combat 50%
Bonds: 2
Army Air Corps Helicopter Pilot
As Pilot.