Saturday, 19 October 2024
[DELTA GREEN] - Making Bonds Work For You
Thursday, 10 March 2022
[DELTA GREEN] - Four More PISCES Pre-gens
> Tonya Hackett, 29YOA, Ex-RAF Search & Rescue Force
STR 11, CON 11, DEX 14, INT 12, POW 13, CHA 11
HP 11, WP 13, SAN 60, BP 54
Bonds: Ex-RAF colleagues 11
Michael Mulwray, BFF accountant in Birmingham 11
Mum and Dad 11
Motivations: Save people's lives
Get back in the air as much as possible
Do your duty
Find out why you were recruited
Skills:
Alertness 60%, Bureaucracy 40%, Craft (Mechanic) 40%, Firearms 60%, First Aid 60%, Heavy Machinery 40%, HUMINT 40%, Medicine 40%, Navigate 50%, Occult 20%, Persuade 50%, Pilot (Helicopter) 60%, Psychotherapy 40%, Military Science (Air) 30%, Search 60%, Survival 40%
Attacks: Unarmed 50%, 1D4-1
ASP baton 30%, 1D4
PAVA spray 70%, special
Glock Pistol 60%, 1D10
Description: Of British-Trinidadian descent, you grew up in a middle-class family outside London and, after school, sought the excitement of the Royal Air Force. Standing 5'10", with a penchant for t-shirts and combat pants, you carry yourself well. Your voice is soft and calm even in the most terrifying situations.
Background: Until
closed down in 2016, the Royal Air Force's yellow-painted Westland Sea
King helicopters served as the main search-and-rescue organization in
the UK, rescuing mountain-climbers, sailors and even acting as a rapid
reaction to major accidents or other situations. Tonya was both an RAF pilot and a paramedic, working diligently in the role until suddenly transferred into PISCES.
The reason for your recruitment into the intelligence services is as mysterious as it is sudden. Sat in a briefing room in London, you were shown shocking photographs, asked questions about your psychology and past. It's almost like there's something in your past - something that you've seen and forgotten, or maybe didn't even realize you've seen - that made PISCES take interest.
Playing Hackett: You're ex-military but not a soldier - and your life has been spent helping people, often in some of the UK's the most desolate mountains or raging oceans. You are moral but pragmatic, ready to make life-or-death decisions based on a "triage" of possibilities. When things look bleak, it's better to fall back and regroup than go in guns blazing.
If the mission calls for it, like requiring rapid travel outside London, on a successful Bureaucracy roll you can requisition one of PISCES' Bell 230 helicopters (Pilot+one in front, six in the rear). These are civilian helicopters, officially owned by Severn Aerospace. If they crash or explode or are seen doing illegal things, don't expect to be given another.
Tuesday, 8 June 2021
[DELTA GREEN] - Eight PISCES Pre-gens
> BRUNO DVORACK, 29YOA, ex-Immigration Enforcement Officer
STR 13, CON 13, DEX 12, INT 12, POW 11, CHA 11
HP 13, WP 11, SAN 55, BP 44
Bonds: Parents 11
Football buddies 11
Arsenal Football Club 11
Ex-Wife 11
Motivations: Help people, particularly the underdog
Protect Britain
Be English
Don't be foreign
"No, I'm not bloody Polish!"
Skills: Anthropology 40%, Alertness 60%, Bureaucracy 40%, Criminology 40%, Drive 50%, First Aid 30%, Foreign Language (Czech) 40%, Foreign Language 40% (Player’s Choice) 40%, History 30%, HUMINT 50%, Law 30%, Melee Weapons 50%, Navigate 40%, Occult 30%, Persuade 40%, Search 60%, Unarmed 60%
Attacks: Unarmed 60%, 1D4
ASP baton 50%, 1D6+1
PAVA spray 55%, special
Firearms 20%, varies
Description: You’re big and bulky and have a beard that doesn’t suit you. Out in the field you wear leather jackets and baseball caps. You used to work out, lift weights. Now you just drink beer and play five-a-side football with the lads. You are truly English.
Background: Your parents escaped Czechoslovakia, got to England as refugees. Yet they wanted to keep their old culture, their own traditions. You grew up despising it. They thought you were Czech. You knew you were English. You did a few wage-slave jobs before joining Border Force, got a job as an Immigration Enforcement officer, tracking down and arresting illegals.
It wasn’t a nice job. Made you sad. The day you were going to hand in your notice one of the Central Asian guys you picked up at an illegal sweatshop in Surrey suddenly coughed up a worm – a 6’ worm with teeth. You beat it to death with a nearby fire extinguisher. PISCES were impressed.
Monday, 7 June 2021
[DELTA GREEN] - Some British Agencies and Professions
A tentative and far from perfect selection of fan-made British professions for PISCES games. Technically all PISCES officers are part of PISCES no matter what skillset they have - so it's perfectly acceptable for a player to pick any of the professions from the Agents Handbook, slap down the points and then say "Fuck off, Filth - I'm with Section" when someone queries what they're playing as. It's a hell of a lot easier than faffing about with what your PC's previous life was before they got black-bagged by the Gods. But RPG'ers gonna RPG, I guess...
> BRITISH ARMY
While British Army's role in the War on Terror has increased the number of soldiers stumbling onto the Unnatural - something that should provide PISCES with the pick of the crop - the sweeping range of cuts and regimental amalgamations introduced into the military over the last decade has made it somewhat harder to pull in those people they actually want.
When they do get the opportunity, Section goes for intelligence officers (particularly interrogators and members of the military police), sappers from the Royal Corps of Signals or Royal Engineers, and soldiers from the Brigade of Gurkhas. The hardy psychology and toughness of the latter are particularly appealing, Gurkhas having been used on numerous operations against the occult since 1968.
Brigade of Gurkhas Soldier:
Alertness 50%, Athletics 50%, Bureaucracy 30%, Drive 40%, Firearms 40%, First Aid 40%, Foreign Language (English) 40%, Heavy Weapons 40%, Melee Weapons 60% Military Science (Land) 40%, Navigate 40%, Persuade 30%, Unarmed Combat 50%.
Pick any four from:
Artillery 20%
Demolitions 20%
Heavy Machinery 30%
Occult 30%
Search 40%
SIGINT 20%
Swim 40%
Bonds: 3
Special: All Gurkhas carry a kukri in a sheath hidden in the small of their back. It deals 1D8 damage. Their native language is Nepali.
Military Policeman (Provost)
Alertness 60%, Bureaucracy 40%, Criminology 40%, Drive 50%, Firearms 40%, First Aid 30%, Forensics 50%, HUMINT 50%, Law 20%, Melee Weapons 50%, Navigate 40%, Persuade 40%, Search 50%, Unarmed Combat 60%
Bonds: 3
Royal Engineer Sapper
Alertness 50%, Athletics 50%, Bureaucracy 30%, Craft (Military Engineering) 40%, Demolitions 20%, Drive 40%, Firearms 40%, First Aid 40%, Heavy Machinery 50%, Military Science (Land) 40%, Navigate 40%, Persuade 30%, Science (Player Choice) 30%, Science (Physics) 40%, Unarmed Combat 40%
Bonds: 4
77th Brigade Interrogation Specialist
Alertness 50%, Bureaucracy 40%, Criminology 40%, Drive 40%, Firearms 40%, First Aid 40%, Foreign Language 50%, Foreign Language 40%, HUMINT 60%, Persuade 60%, Pharmacy 40%, Psychotherapy 40%, SIGINT 40%, Unarmed Combat 50%
Bonds: 2
Army Air Corps Helicopter Pilot
As Pilot.
Wednesday, 30 December 2020
[DELTA GREEN] - Agent Obtuse's Super-Slick Combat Rules
These are tentative house-rules I need to try out, in hope they speed up combat a bit and put more emphasis on rolling to do things rather than rolling Firearms until someone falls over.
Maybe they'll even work?
(They probably won't.)
Saturday, 26 December 2020
[DELTA GREEN] - Pulp Action Feats and Special Training
For my 1940s "Monster Squad" scenarios I've decided to add a little extra flair. Players may pick any two from the following lists to give to their PCs (that is, two feats, two special trainings, or one feat and one special training).
In most cases, feats offer unique bonuses in combat or special effects outside of it. Special trainings are typically - though not always - tied to a skill or statistic.
Learning a new feat or special training is a Home Scene; doing so reduces one Bond by 1D4.
CLOSE-COMBAT FEATS
SUCKER-PUNCH: Rename your Unarmed to something more auspicious (e.g. Karate, Commando training, Wrestling savante). On a successful Unarmed attack roll you don't need to roll for damage; instead you may choose how much it inflicts, up to the maximum allowed (e.g. if your Unarmed deals 1D4 damage, a successful roll can inflict 1, 2, 3 or 4 damage). On a Critical success you can inflict up to double that amount.
ARMOR-BUSTER: On a Critical Unarmed or Melee roll you can choose to
"tear apart" physical armor, removing the equivalent of your maximum damage (e.g. you critically
succeed at Unarmed for 1D4 damage; you choose to rip apart 4-points of the opponent's 5-points of
armor, leaving it with only 1-point). Things this feat can be used upon are up to the Handler, but might include: armor provided by cars, deep ones' scales, bulletproof glass, etc. It is unlikely to work on buildings, Huge creatures or vehicles like tanks.
FIGHTING TO LIVE: You are skilled in the art of Melee weapons. After a successful Melee attack roll you don't need to roll for damage; instead you may choose how much it inflicts, up to the maximum allowed (e.g. if your weapon deals 1D6 damage, a successful roll can inflict 1, 2, 3, 4, 5 or 6 damage). On a Critical success you can inflict up to double that amount.
KNIFEY-SPOONY: Pick a single melee weapon as your signature weapon. You gain a +20% to your Melee Weapon roll when using it in combat. If you permanently lose this weapon for whatever reason, you must choose a new signature weapon for your next Opera.
JAILHOUSE SHEATH: You can secrete one small knife (1D4, AP3) or sap (1D6) about your person which is unable to found during a visual or pat-down search. This concealment will not withstand X-rays, a metal detector, or full cavity search. It takes one round to ready the weapon for combat.
Wednesday, 22 July 2020
PISCES Campaign - WONDER WALL - Session Three (After-Action Report)
+ Ronald "Al" Frost - previously AFO with the Met's Diplomatic Protection Service
+ Chloe Thornes - ex-MI6 case officer with overseas experience in Russia
+ George Crackanthorpe - old-hand MI6 secondee
+ Holly Walker - a PISCES shrink and professional skeptic
+ Simon Spencer - millennial bad-boy computer hacker given another chance at life
PISCES Campaign - WONDER WALL - Session Two (After-Action Report)
+ Ronald "Al" Frost - previously AFO with the Met's Diplomatic Protection Service
+ Chloe Thornes - ex-MI6 case officer with overseas experience in Russia
+ George Crackanthorpe - old-hand MI6 secondee
+ Holly Walker - a PISCES shrink and professional skeptic
+ Simon Spencer - millennial bad-boy computer hacker given another chance at life
And then to rats
But only snakes behave like that..."
Friday, 10 July 2020
[DELTA GREEN] - NPC - Chantelle Barrow, the Xenobiologist
Saturday, 27 June 2020
PISCES Campaign - WONDER WALL - Session Two Prep
Friday, 26 June 2020
PISCES Campaign - WONDER WALL - Session One (After-Action Report)
+ Ronald "Al" Frost - previously AFO with the Met's Diplomatic Protection Service
+ Chloe Thornes - ex-MI6 case officer with overseas experience in Russia
+ George Crackanthorpe - old-hand MI6 secondee
+ Holly Walker - a PISCES shrink and professional skeptic
+ Simon Spencer - millennial bad-boy computer hacker given another chance at life
Team Shadwell: Heathrow Airport flagged Chuck Hauser (or rather his passport, AKA Milton Waters), an American citizen, entering the country via Schiphol, Amsterdam. He's booked into the Strand Hotel near Covent Garden. The Gods want him surveilled. No reasons given.
Thursday, 25 June 2020
[DELTA GREEN] - PISCES - A Fictive Background (Locales and Factions)
[DELTA GREEN] - PISCES - A Fictive Background
But there is another more terrible truth. In 1968 an apparently successful operation to clear out the depraved village of Goatswood opened PISCES to alien infiltration. Parasitic alien puritans, trapped on Earth and known as the Shan, subverted PISCES command structure, turning the agency into a tool to destroy worshipers of other gods and find some means of escape from our dying world.
This remained the case until three years ago, when PISCES rank-and-file finally uncovered the rot within their organization. A new conspiracy grew, as field-officers and support staff slowly banded together in readiness for a civil-war. Whoever green-lit what would later become known as the “Unpleasantness” is either dead or extraordinarily tight-lipped, but on a brisk Summer day, as PISCES’ department heads met in supposed secrecy and security, someone gave the order for action.
Tuesday, 14 April 2020
My Delta Green Scenarios
For my unofficial Delta Green scenarios and other free-to-use mods, odds and sods click to see behind the cut below...







