> Tonya Hackett, 29YOA, Ex-RAF Search & Rescue Force
STR 11, CON 11, DEX 14, INT 12, POW 13, CHA 11
HP 11, WP 13, SAN 60, BP 54
Bonds: Ex-RAF colleagues 11
Michael Mulwray, BFF accountant in Birmingham 11
Mum and Dad 11
Motivations: Save people's lives
Get back in the air as much as possible
Do your duty
Find out why you were recruited
Skills:
Alertness 60%, Bureaucracy 40%, Craft (Mechanic) 40%, Firearms 60%, First Aid 60%, Heavy Machinery 40%, HUMINT 40%, Medicine 40%, Navigate 50%, Occult 20%, Persuade 50%, Pilot (Helicopter) 60%, Psychotherapy 40%, Military Science (Air) 30%, Search 60%, Survival 40%
Attacks: Unarmed 50%, 1D4-1
ASP baton 30%, 1D4
PAVA spray 70%, special
Glock Pistol 60%, 1D10
Description: Of British-Trinidadian descent, you grew up in a middle-class family outside London and, after school, sought the excitement of the Royal Air Force. Standing 5'10", with a penchant for t-shirts and combat pants, you carry yourself well. Your voice is soft and calm even in the most terrifying situations.
Background: Until
closed down in 2016, the Royal Air Force's yellow-painted Westland Sea
King helicopters served as the main search-and-rescue organization in
the UK, rescuing mountain-climbers, sailors and even acting as a rapid
reaction to major accidents or other situations. Tonya was both an RAF pilot and a paramedic, working diligently in the role until suddenly transferred into PISCES.
The reason for your recruitment into the intelligence services is as mysterious as it is sudden. Sat in a briefing room in London, you were shown shocking photographs, asked questions about your psychology and past. It's almost like there's something in your past - something that you've seen and forgotten, or maybe didn't even realize you've seen - that made PISCES take interest.
Playing Hackett: You're ex-military but not a soldier - and your life has been spent helping people, often in some of the UK's the most desolate mountains or raging oceans. You are moral but pragmatic, ready to make life-or-death decisions based on a "triage" of possibilities. When things look bleak, it's better to fall back and regroup than go in guns blazing.
If the mission calls for it, like requiring rapid travel outside London, on a successful Bureaucracy roll you can requisition one of PISCES' Bell 230 helicopters (Pilot+one in front, six in the rear). These are civilian helicopters, officially owned by Severn Aerospace. If they crash or explode or are seen doing illegal things, don't expect to be given another.
* * * * *
> Gray Ferguson, 48YOA, ex-Archaeologist
STR 10, CON 10, DEX 10, INT 14, POW 15, CHA 13
HP 10, WP 15, SAN 60, BP 45
Bonds: Solomon VanGellis, SUNY anthropology lecturer 13
Prof. Zeno Kracken, History chair at University of Aberdeen 13
Susannah Ferguson, semi-estranged daughter, teaching in Taiwan 13
Your Dead Wife's Phone Messages 13
Motivations: Protect humanity
Don't allow anyone to use the Unnatural for personal gain
Beat the shit out of anyone who tries to do the former
Disorders: Acute Depression
Skills: Accounting 30%, Alertness 40%, Anthropology 40%, Archaeology 50%, Bureaucracy 40%, Firearms 40%, Foreign Language (Player's Choice) 50%, Foreign Language (Player's Choice) 40%, History 60%, HUMINT 50%, Melee Weapons 50%, Occult 60%, Persuade 40%, Search 60%, Stealth 30%, Unarmed Combat 60%, Unnatural 10%
Attacks: Unarmed 60%, 1D4-1
ASP baton 50%, 1D4
PAVA spray 50%, special
Glock Pistol 40%, 1D10
Description: A dour, stooped fellow with a broad walrus-like mustache, Ferguson retains little of the attractiveness that once put him on television. Wrapped in a trenchcoat, fingernails cracked and dirt encrusted, he comes across as bitter and snide.
Background: Gray Ferguson (your first name was a clerical error on his birth certificate) was not merely an archaeologist. You were a young, handsome celebrity archaeologist - back in the '90s you were even known for a brief four-part television documentary on Channel 4: Gray History. Some books followed, then teaching as a lecturer at colleges, and finally work as an overseer of digs across the country.
In 2004 one of these digs on the Isle of Man was ordered not to proceed, by order of the British Archaeological Review Board (an obscure organization you'd never run into before). Ignoring the warning, you continued. And what you unleashed left five dead - and a black-winged thing haunted you for years.
You searched for answers and a solution, and PISCES kept you at arms length, watching your bad luck and misfortune from a distance. They did that right up until you took your private little war for peace into the Birmingham occult underground. They were very impressed by how you managed to force one of England's most dangerous sorcerers to banish the monster you carried on your back.
They were even more impressed when you shot him in the head afterwards. Then they got a little disconcerted when you did the same to two other occultists. That was when they came to offer you an opportunity to do something similar for Queen and Country.
Playing Ferguson: Officially your area of expertise is research. But while you may look like a sad bookish old man in an ill-fitting suit, and they wouldn't be far wrong, more than that you're a sad bookish old man in an ill-fitting suit who knows exactly what he has to do to protect the world. To you the Unnatural is anathema to human existence, but you know enough to understand your fight isn't with it - rather, you're against those people who'd seek to monetize or reap the benefits of it. This moral code is hard as flint; you would rather die than let some low-life abuse the privilege. On the other hand, you recognize the need to accumulate and study occult material in order to build safeguards. It is this paradox that accentuates your depression.
If you face something that raises your depression (specifically that time you were haunted and tortured as the plaything of something alien, seeing innocents undergoing the same fate, or being unable to stop the Unnatural) you are liable to enter a funk. Until you can get yourself good and drunk on a bender or have a healthy sleep, every skill or stat test costs 1D4 WP to succeed.
* * * * *
> Neville Ziegler, 25YOA, ex-Hacker
STR 11, CON 11, DEX 13, INT 13, POW 12, CHA 12
HP 11, WP 12, SAN 60, BP 48
Bonds: Kyle Gilman, PISCES Supervisory Officer 12
Discord full of int'l hackers 12
Pendleton Rock-Climbing & Fitness Gymnasium 12
Motivations: Smartest guy in the room
Never follow a law you don't like
Casual Kleptomania
Hack the planet!
Get a big tiddy emo-goth Asian girlfriend
Skills: Alertness 50%, Athletics 50%, Computer Science 60%, Craft (Microelectronics) 40%, Criminology 60%, Dodge 40%, Drive 50%, HUMINT 40%, Law 40%, Melee Weapons 40%, Persuade 50%, SIGINT 40%, Stealth 50%, Unarmed Combat 40%
Attacks: Unarmed 40%, 1D4-1
ASP baton 40%, 1D4
PAVA spray 65%, special
Firearms 20%, varies
Description: Red-headed and wild-haired, prison and PISCES have been good for you physically. Where once you were a nerdy weakling, sat beyond a screen, now you exercise regularly, both for fun and for the job. Unfortunately, your lack of social graces, arrogance and criminal proclivities have kept you from getting the long-term girlfriend of your dreams - but there's plenty more fish in the sea!
Background: A non-practicing Jew, born and raised in Golders Green, north London's Jewish heartland, your parents divorced when you were four. Though you lived with your mother and stepfather, your father - a computer programmer - doted upon you. By the time you were 13 there was no gaming console you did not own, and your father's lessons in technology had provided you with a background in moving beyond "script-kiddying" into the very real world of computer-hacking.
For almost seven years, under the handle "Pachinko," you were involved every sort of white, black and gray-hat hacking - mostly for the fun of it. And then, when you were twenty, the police kicked down your front door and took you away. The courts handed down a sentence of seven years and an order to be kept a minimum of 15-feet from any computer. Two years into your time in prison, PISCES made you an offer you couldn't refuse: freedom, a new identity and a government contract to work with computers. All you had to do was toe the line.
Since then you've become both a field and office asset, breaking into cybersystems and people's homes. You don't yet know about the reality of the occult - as far as you know, you're working for a shadowy, off-the-books division of MI5.
Playing Ziegler: You're a cocky, smarmy zoomer who thinks he's smarter than he is. Sure, you're pretty smart - but you know very little about how the "real-world" of the occult works (fun fact: your first motivation to get scratched off when you hit a breaking point is "smartest guy in the room" - hopefully you learn a bit of humility). Your area of expertise is computer operations and breaking-and-entering, the latter to set up bugs and cameras. Your criminal past - and new, relatively buff physique - also let you do a bit of dabbling in the underworld, though you'd never pass for an actual street enforcer. More like "well-connected university student" or "dodgy party guy."
* * * * *
> Claire Interlenghi, 43YOA, ex-MI6 Officer
STR 11, CON 12, DEX 13, INT 12, POW 12, CHA 09
HP 12, WP 12, SAN 43, BP 31
Bonds: Bob Waites, MI6 ex-colleague and sometimes lover 09
Susan Flint, on-again/off-again lover 09
Motivations: Do the government's dirty work
Get paid
I'd rather rule in Hell than serve in Heaven
Disorders: Adapted to Violence; Intermittent Explosive Disorder
Skills:
Alertness 50%, Anthropology 40%, Bureaucracy 40%, Criminology 50%, Disguise 50%, Drive 50%, Firearms 60%, Foreign Language (Player's Choice) 40%, Foreign Language (Player's Choice) 40%, HUMINT 60%, Occult 60%, Persuade 60%, Pharmacy 40%, Search 60%, SIGINT 40%, Stealth 50%, Unarmed Combat 50%, Unnatural 10%
Attacks: Unarmed 50%, 1D4-1
Garotte 30%, special
ASP baton 30%, 1D4
PAVA spray 65%, special
Glock Pistol 60%, 1D10
Description: You're a dirty blonde with the most unflinching green eyes a lot of people have seen. Your teeth aren't real - a Russian operative knocked the originals out a decade ago - and you have a plate in your head from where some Libyan cocksucker shot you in 2004.
Background: Your father was a "Royal Marine" who "died in the Falklands War"; your mother was informed that your education would be covered, free of charge, and depending on your aptitude "employment" would be provided. Your aptitude was exceptionally good - and your father was never a Royal Marine, nor did he die in the Falklands. He was MI6 - and wherever he died, you never found out.
As a cog in the British intelligence apparatus you did your job well, traveling overseas, carrying out operations. The world changed after 9/11 - the relatively safe world of the 1990s shifting into religious violence. You grew more violent with it.
You'd heard of PISCES before - an "esoteric" agency, involved in weird science like psychics - but you got to know it better four years ago, when an operation in India turned to shit and you got attacked by a defecting Pakistani Inter-Services Intelligence agent whose head split open and ejected a six-foot long, blood-sucking tongue. When PISCES came for a chat, you asked for a transfer. MI6 still haven't forgiven you, but it's not like you care. Some things are more important.
Playing Interlenghi: You are a consummate professional, unfazed by the dirtier side of government work or the moral issues that may prevail themselves upon your colleagues. You're not a psychopath by any stretch, but you see the correct application of force, whether to open doors or close them, as part and parcel of PISCES remit. Your main role in the group is jack of all trades and heavy-hitter, with the added benefit that you have tradecraft experience and know the ins and outs of MI6 - it gives a good veneer of added authenticity and secrecy. You're particularly favored for overseas work, since you can call on "old friends" in other countries.
Whenever you lose more than 2+ SAN from an event, your Intermittent Explosive Disorder manifests. This doesn't need to be physically violent, but it is obvious, probably vocal and likely loud. You might smash inanimate objects, shout into people's faces or lash out wildly. Whatever the case, you can't hold your tongue or your fists. Anyone who tries to stop you is liable to suddenly become the target of your rage - and the more it is stymied, the more violent it will get.
I think Claire is missing a Disorder, unless 'adapted to violence' is code for 'and also Phobia (Tongues)' or something.
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