Here are seven pre-generated "super-powered" Talents for the game Godlike. They're designed for late-1944 (the Battle of the Bulge), but can be readily changed for alternate campaigns.
All are built on the standard 25 points for super-powers expected of starter characters.
CPL. ERNIE "TRASH-CAN" LAUGHLIN
Nationality: American
DoB: 03-SEP-1920
Rank: Corporal (38th Armored Inf. Batt.)
Dependents: Parents, Older Sister
Body 1+5 (6d)
Brains 2
Coordination 3+2 (5d)
Cool
2
Command 2
Sense 2
Base Will: 7
Starting Will: 7
Skills:
Athletics 1, Brawling 1, Climb 1, Cryptography 1, Dodge 3, Drive
(Tank) 2, Endurance 1, Explosives 1, First Aid 2, Grenade 1,
Knife-Fighting 1, Language (English) 2, Language (French) 1, Language
(German) 1, Machine Gun 1, Map Reading 1, Mechanics 2, Mental Stability 2, Mortar
1, Navigation (Land) 1, Pistol 2, Radio Operation 1,
Rifle 3, Stealth 1, Submachine Gun 2, Stealth 1, Sight
2, Survival 1, Tactics 1
Talents:
- Hyperbody - 5d
- Block (using Trash-Can lid) - 6d
Flaw: Must use trash-can lid “shield” strapped to your arm to “deflect” attacks
Equipment:
- Helmet (reduces all Shock damage to the head to a single point, then turns a further 2 Killing damage to shock)
- M1 Garand rifle (Capacity 8, Damage: Width+2 Killing and Shock)
- 50 rounds of M1 rifle ammunition
- (5) M2A1 "pineapple" hand grenades (Penetration 2, Area 3, Damage: Width+1 Killing and Shock)
- Bayonet (Width in Killing; fixed to rifle, Width+1 Killing)
- K-Ration (two day's worth)
- Personal gear (Zippo, toothbrush, safety razor, dog-tags, candy bar etc.)
- Trash-can lid tied around right arm like a medieval shield. Seems impervious to damage, so long as you are alive, but does not block everything fired at it.
Background: Born in Manhattan, New York City, to poor Irish immigrants, you went to art school and were working for a comic book company when the Japanese bombed Pearl Harbor. Due to your lacklustre physical prowess and 5'1" height, you were unable to enlist. Your anger grew - until one day in 1943, when jumped by muggers, you beat them off with inhuman strength, even deflecting bullets they fired at you using a nearby trash-can lid. Since becoming a Talent you've been attached to the 38th Armored Infantry Battalion, helping protect American tanks against enemy talents. You've learned a little about how to drive and fix them too.
Personality: Your short stature and apparent frailty make people underestimate you until your Talent manifests. Personality-wise you are friendly, honest and decent, always trying to do the right thing. You blush obviously and profusely when forced to lie or cheat, or when the topic of sex is raised.
Talent Power: You are stronger than any normal man (add 1 extra wound to your torso and inflict +2 Damage in hand-to-hand combat), able to lift a 1-ton jeep above your head and toss an average man 10-yards/meters.
Your most obvious power, however, is the trash-can lid you carry around on your arm like a shield. This simple galvanized metal disc can deflect bullets (as long as you know someone is shooting at you) and stop physical attacks - but not the effect of fire or explosions etc.
Roll 6D when you know you're under attack and use matches to "gobble" successes from an opponent's roll. You can only use this on a single target, so choose widely.
You haven't used it block heavier weaponry like artillery, however, and you're not sure it would stand up to a hit from a tank's cannon.
* * * * *
SGT. CLIFFORD "WIDOW" HOLMES
Nationality: British
DoB: 10-FEB-1912
Rank: Sergeant (6th Airborne Div., Parachute Reg.)
Dependents: Parents
Body 2
Brains 2
Coordination 2
Cool 2
Command 2
Sense 2
Base Will: 4
Starting Will: 4
Skills:
Anti-tank Rocket 2, Brawling 2, Climb 1, Endurance 2, Explosives 2, Grenade 1, Inspire 1, Language (English) 2, Leadership 2, Knife fighting 2, Machine Gun 2, Map Reading 2, Mental Stability 2, Mortar 1, Navigation (Land) 2, Parachuting 2, Pistol 2, Radio Operation 1, Rifle 2, Running 1, Stealth 2, Submachine Gun 2, Survival 1, Tactics 2
Talents:
- Bind (Shoot Cobwebs) – 5d
Extra: Creates Physical Cobwebs
Flaw: Short duration (lasts turns in width)
Flaw: Nervous Habit (need to flick wrists at target)
- Unconventional Move (Swing on Cobwebs) – 5d
Flaw: Attached to Bind
Flaw: Straight Line Move
Flaw: Clear Trail (Spider webs)
Flaw: Requires Arms to Swing
Equipment:
- Helmet (reduces all Shock damage to the head to a single point, then turns 2 Killing damage to shock)
- British Army binoculars
- Sten Mk.V submachine gun (Spray 3, Capacity 32, Damage: Width in Shock, Width+1 Killing)
- Four extra Sten magazines (32 bullets each)
- .45 M1911A1 pistol (Capacity 7, Damage: Width in Shock, Width+1 Killing)
- Two extra M1911A1 magazines
- (2) Mills hand grenades (Penetration 2, Area 3, Damage: Width+1 Killing and Shock)
- Bayonet (Width in Killing; can fit to Sten, Width+1 Killing)
- Personal gear (Zippo, toothbrush, safety razor, dog-tags, candy bar etc.)
Linked to this power is your ability to "swing" from place to place using these webs. While a highpoint is needed to grip to with the web, you can swing some 30m in a single go. You can also bring a person along with you. You don't normally need to roll for this, so long as you succeed at a Bind roll, but the GM may require one (like if you're under attack).
* * * * *
CPL. ISAAC JELKER
Nationality: American
DoB: 23-JUL-1917
Rank: Corporal (103rd Medical Batt., 28th Inf Div.)
Dependents: Parents, Three sisters, Girlfriend.
Body 2
Brains 3
Coordination 1
Cool 3
Command 1
Sense 2
Base Will: 9
Starting Will: 9
Skills:
Athletics 2, Brawling 1, Driving 1, Education 2, Endurance 2, First Aid 3, Grenade 1, Health 2, Inspire 2, Language (English) 3, Language (French) 2, Language (German/Yiddish) 2, Machine Gun 1, Medicine 2, Mental Stability 2, Navigation (Land) 1, Perform (Singing) 1, Pistol 2, Riding 1, Rifle 1, Running 1, Sight 2, Stealth 2, Swimming 2
Talents:
- Healing - 5D
Flaw: Only Humans (No plants or animals)
- Universal Linguist - 5D
Equipment:
- Helmet (reduces all Shock damage to the head to a single point, then turns 2 Killing damage to shock)
- .45 M1911A1 pistol (Capacity 7, Damage: Width in Shock, Width+1 Killing)
- Three extra M1911A1 magazines
- (2) Medical Kit, Parachutists (one use each)
- Medic's Pouch (four uses and basic surgery gear)
- K-Ration (one day's worth)
- Personal gear (Zippo, toothbrush, safety razor, dog-tags, candy bar etc.)
* * * * *
PVT. JOHN "THE APE" NAPOLITANO
Nationality: American
DoB: 26-JUN-1914
Rank: Private (Talent Operations Group 41)
Dependents: None.
Body 2 (+6 in Ape Form for 8d)
Brains 1
Coordination 3 (+3 in Ape Form for 6d)
Cool 2
Command 2
Sense 2
Base Will: 5
Starting Will: 5
Skills:
Bluff 2, Brawl 2, Climb 2, Cryptography 1, Endurance 2, Dodge 2, Gambling 2, Grenade 2, Knife-fighting 1, Language (English) 1, Language (Italian) 1, Lie 1, Machine Gun 2, Map Reading 1, Mental Stability 2, Mortar 1, Navigation (Land) 1, Parachuting 1, Pistol 2, Radio Operation 1, Rifle 2, Running 2, Stealth 1, Submachine Gun 2, Survival 1, Tactics 1, Throw 1
Talents:
- Alternate Form (Gorilla) - 2HD
Extra: Endless
Flaw: Mental Strain (inflicts 1 Shock to your "true" body's head when converting to gorilla form)
- Hyperstat: Body - 6D
Flaw: Attached to Alternate Form
- Hyperstat: Coordination - 3D
Flaw: Attached to Alternate Form
- Extra Tough - 3 levels
Flaw: Attached to Alternate Form
Equipment:
- Helmet (reduces all Shock damage to the head to a single point, then turns 2 Killing damage to shock. Does not fit gorilla form)
- German MP40 submachine gun (Spray 2, Capacity 32, Damage: Width in Shock, Width+1 Killing) - trigger-guard removed to allow gorilla form to fire it one-handed
- Three extra magazines for MP40
- Backpack containing temperate uniform, personal gear, two K-rations and sleeping bag.
Each time you turn into a gorilla you take 1 shock to your human head, but while in gorilla form you can: lift up to 4 tons and fire a machine-gun in each hand, your hand-to-hand damage increases to Width+2 in Shock and Killing, you have Armor Penetration 4, and you can shout loud enough to shatter glass at a meter. You're also as dexterous as a chimpanzee. Add 4 extra hit box to your torso, head and each limb.
If your gorilla form is ever "killed," you instantly revert to your human form (which is naked). It costs 30 Will to resurrect your alternate form if it is "killed."
* * * * *
PVT. MAURICE "BAKELITE" GRENIER
Nationality: French
DoB: 11-NOV-1921
Rank: Private (Free French Army)
Dependents: Mother and sister in Algiers.
Body 2
Brains 2
Coordination 2
Cool 3
Command 1
Sense 2
Base Will: 7
Starting Will: 7
Skills:
Bazooka 2, Bluff 3, Brawling 2, Climb 2, Cooking 2, Cryptography 1, Driving 1, Grenade 2, Hearing 1, Knife-fighting 2, Language (English) 2, Language (French) 2, Lie 2, Machine Gun 2, Map Reading 2, Mental Stability 2, Navigation (Land) 1, Pistol 2, Rifle 2, Running 2, Sight 1, Stealth 2, Tactics 1
Talents:
- Transparency - 6D
Equipment:
- Helmet (reduces all Shock damage to the head to a single point, then turns 2 Killing damage to shock)
- M1 Garand rifle (Capacity 8, Damage: Width+2 Killing and Shock)
- 50 rounds of M1 rifle ammunition
- (5) M2A1 "pineapple" hand grenades (Penetration 2, Area 3, Damage: Width+1 Killing and Shock)
- Bayonet (Width in Killing; fixed to rifle, Width+1 Killing)
- K-Ration (one day's worth)
- Personal gear (Zippo, toothbrush, safety razor, dog-tags, candy bar etc.)
* * * * *
LCPL. CASPER DE SMET
Nationality: British-naturalized Belgian
DoB: 31-DEC-1925 (sic)
Rank: Lance Corporal (27th Light Anti-Aircraft Reg.)
Dependents: Mother in England
Body 2
Brains 2
Coordination 2
Cool 2
Command 2
Sense 2
Base Will: 5
Starting Will: 5
Skills:
Brawling 2, Bazooka 2, Climb 2, Dodge 2, Drive 1, Education 1, Endurance 2, First Aid 1, Grenade 1, Hearing 2, Intimidation 2, Knife-fighting 2, Language (Belgian) 2, Language (English) 2, Language (German) 1, Lie 2, Machine Gun 2, Mental Stability 1, Mortar 1, Pistol 1, Rifle 1, Sailing 2, Sight 2, Stealth 2, Submachine Gun 1, Tactics 1
Talents:
- Harm: Melter Heat-Vision - 5D
Extra: Penetrating 3
Flaw: Cannot Defend
Flaw: Red Ray-Beams Shoot from Eyes at Target
Deals Width in Killing and Shock
Equipment:
- Helmet (reduces all Shock damage to the head to a single point, then turns 2 Killing damage to shock)
- Lee-Enfield Rifle (Slow 1, Capacity 10, Damage: Width in Killing and Shock)
- Fifty rounds of Lee-Enfield ammunition
- Sniper Scope (for Lee-Enfield rifle, no penalty for long-range shot)
- (2) Mills hand grenades (Penetration 2, Area 3, Damage: Width+1 Killing and Shock)
- K-Ration (one day's worth) and two big tins of meat stew in bag.
- Personal gear (Zippo, toothbrush, safety razor, dog-tags, candy bar etc.)
* * * * *
SGT. FELIX "SLAMMER" ROSS
Nationality: Canadian
DoB: 04-OCT-1909
Rank: Sergeant (Talent Operations Group 291)
Dependents: Wife, two sons.
Body 2
Brains 2
Coordination 2
Cool 2
Command 1
Sense 3
Base Will: 10
Starting Will: 10
Skills:
Bazooka 2, Bluff 1, Brawl 2, Carousing 2, Climb 1, Endurance 1, Explosives 1, Grenade 1, Hearing 3, Intimidation 1, Knife-fighting 2, Language (English) 2, Language (French) 1, Machine Gun 1, Mechanics 1, Mental Stability 2, Map Reading 1, Mortar 1, Navigate (Land) 2, Parachute 1, Pistol 1, Radio Operation 1, Rifle 1, Seduction 1, Sight 3, Skiing 1, Stealth 1, Submachine Gun 2, Survival 1, Tactics 1
Talents:
- Control: Gravity - 6D
Flaw: Does not affect liquids or gases
- Helmet (reduces all Shock damage to the head to a single point, then turns 2 Killing damage to shock)
- StGw 44 assault rifle (Spray 0/2, Capacity 30, Damage: Width in Shock and Killing)
- Three magazines for StGw 44
- (5) M2A1 "pineapple" hand grenades (Penetration 2, Area 3, Damage: Width+1 Killing and Shock)
- M1918 Trench Knife (Width+1 in Killing)
- Personal gear (Zippo, toothbrush, safety razor, dog-tags, candy bar etc.)






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